Level 7: Objectives Won't Start - What Was Fixed
Short answer: if the sinking chapter stalls - objectives that never trigger, interactions that do nothing - Patch 1.0.5 (Sep 8, 2026) addressed it. Update first, then retry the sequence.
What Patch 1.0.5 fixed in Level 7
- Level 7 objectives and interactions failing to start - the headline fix for the final chapter.
- Improved spiral-stair clearance in Level 7 (players were snagging on the stairs).
- Floor clipping when standing after certain scripted sequences.
- Movement becoming locked after the first Guggenheim conversation in the bath house (an earlier chapter, same movement-system fix).
If your objectives still will not start
- Confirm the game is on Patch 1.0.5 or newer - it shipped Sep 8, 2026.
- Reload your latest save and replay the last interaction; scripted sequences restart cleanly after a reload.
- If it persists, report it in the official Steam discussion thread with your level, platform and what the objective says.
Why this is not a puzzle or a hidden requirement
The official patch notes call it a bug - objectives failing to fire. If the game stops progressing at Level 7, do not hunt for a secret step; treat it as the fixed technical problem it is. The same page of notes fixed the Level 6 objective text so players know to shoot the red box near the door.
Related final-chapter problems
- Doorways and stairs blocking movement - see the doorway fixes page.
- Continue or Resume problems - see save and continue.
- What the three endings require - see endings & choices.
Continue reading
FAQ
Common questions about this topic.
What if Level 7 still will not progress after 1.0.5?
Reload your latest save and retry the last interaction; if it persists, report it to the developer through the official Steam thread with your platform and objective text.
Was the Level 7 stall a puzzle?
No. The official patch notes describe objectives and interactions failing to start - a bug, now fixed.
What else did Patch 1.0.5 change in the finale?
Spiral-stair clearance, floor clipping after scripted sequences and movement locks after certain conversations were all part of the same movement-and-progression pass.
Does this affect the ending achievements?
No. The ending achievements trigger from reaching an ending; this was about the chapter progressing to that point.